Muhammad Sayem, AS and Sebastian, J (2018) Avatar Morphing for Virtual Fashion Prototyping. In: Transitions 2: Material Revolution Conference, 11 April 2018 - 12 April 2018, Huddersfield, UK. (In Press)
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Abstract
Morphing avatars in right size and shape is an essential part of any virtual clothing simulation process in order to ensure the proper fit and appearance of any virtual prototype simulated on to them. It is also a precondition for evaluating fit of virtual clothing and for taking decision on the accuracy of digital pattern pieces used in simulation. Commercial CAD systems come with a library of parametric mannequins and provide tools and facilities for adjusting their sizes and shape before using them for the purpose of virtual clothing simulation. This paper deals with the features and techniques of avatar morphing in different commercial CAD systems and identified the similarities and dissimilarities in them. It was found that body measurements used in traditional pattern cutting, as can be found in available textbooks, are too limited for use in avatar morphing. On the other hand, the available CAD systems cannot make proper use of the many measurements that can be extracted from Body scan data. It has been experienced that none of the CAD systems in use provided absolute freedom to adjust all avatar-morphing criteria to reproduce the target anthropometry completely.
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